- CMake on unix default OpenMP to enabled.
- Scons on linux default OpenMP to enabled.
- copying python is slow, for scons only copy if the directory has not been created.
This makes quicktime import (.mov & quicktime handled image files such as .gif) available also for 64bit OSX
Unfortunately, Apple currently incomplete implementation of QTKit has much lower performance than old Carbon Quicktime.
FYI, it spawns a 32bit process "QTKitserver" to place calls to Quicktime 7.
So this is mostly meant as a "backup" for 64bit OSX builds, until Apple releases full Quicktime X.
Export part will come just after.
CMake scripts updated: set WITH_QUICKTIME and USE_QTKIT to ON
To build OpenCollada:
* apply this patch http://wiki.blender.org/index.php/File:Opencollada@675.diff
* build by typing 'scons XMLPARSER=expatnative' (pcre and expat must be installed)
* after build, copy all compiled libs into 'lib' (Blender build will refer to it):
rm -rd lib
mkdir lib
find . -iname '*.a' | xargs cp -t lib
Resolved the 'inconsistent newlines' merge error by updating my svn client.
The error was caused by a bug in svn client (http://subversion.tigris.org/issues/show_bug.cgi?id=3262) that was
fixed in 1.5.5.
Fixed conflicts in image.c, object_edit.c, wm_operators.c, source/creator/CMakeLists.txt and CMakeLists.txt.
Merge didn't remove some files that were moved/renamed in trunk, svn reported 'Skipped [filename]' on these files.
I removed them with:
svn --force remove release/io
svn --force remove release/ui
svn --force remove source/blender/editors/preview
svn --force remove source/blender/editors/physics/ed_fluidsim.c
svn --force remove source/blender/editors/physics/editparticle.c
svn --force remove source/blender/editors/physics/ed_pointcache.c
svn --force remove source/blender/editors/mesh/mesh_layers.c
Now, before merging into trunk, need to update collada code so it builds ok and fix the possibility to build without
collada.
The WITH_LIBS10.5 option switches the use of the libs included in the darwin-9.x.universal folder
Use the CMAKE_OSX_ARCHITECTURES variable to set the architecture you want to build for (e.g. i386, x86_64). Only one at a time, this value is used to select the python_?.zip that is bundled with the app.
WITH_COCOA (build Cocoa ghost and not Carbon) is now on by default.
GHOST*Cocoa.mm & .h files creation
First Cocoa version of GHOST_SystemCocoa.mm
CMake files update to allow optional (WITH_COCOA option) Cocoa version build - disabled by default
SCons files are not updated to allow Cocoa build (the ghost .mm files)
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Unix_FHS
for scons WITH_BF_FHS enabled an alternative layout eg.
scons WITH_BF_FHS=1 BF_INSTALLDIR="/usr/local"
for CMake just run "make install" after make (CMAKE_INSTALL_PREFIX is used for the base path)
Currently only scripts use both the system and user path correctly, other areas of blender have their own path code inline with lots of ifdefs, needs to be carefully updated.
* first working changes to get blenderplayer linking
* blenderplayer/ moved into source/ (CMakeLists.txt changed for that too)
* added externs for bprogname to gp_ghost, so that it links properly
* Updated UserDef RNA so that only compiled in audio drivers are displayed. (Missing definitions in Makefiles, someone fix please!)
* Fixed libsndfile and ffmpeg building with CMake with msvc.
* WITH_GAMEENGINE and WITH_BULLET were being added to the compiler flags, only define in areas that use them.
* removed C++ unix warnings by adding -Wno-invalid-offsetof -Wno-sign-compare. the py api uses invalid offsets for attributes.
* removed C unix -Wnested-externs warning, these are everywhere in blender.
* removed unused BGE python headers
* undefine _XOPEN_SOURCE and _POSIX_C_SOURCE in the BGE, python redefines.
* renamed USE_BULLET in collision.c to WITH_BULLET for consistency
- set python to 3.1 on linux (dont use FindPackage for now)
- remove duplicate settings (disable cache for copied settings, was quite confusing)
- added an option WITH_INSTALL, when disabled scripts and language files wont be copied to the target dir (better for quick builds)
- remove .svn (was still CVS), and pyc/pyc files after copy
- copy the 'io' as well as 'ui'
- CMake, use FIND_PACKAGE(Freetype) for unix/linux
- Only link with libdl.so on linux
- use statvfs rather then statfs for netbsd (size of statfs wasnt available)
- add x11 include path with ghost, glu.